LEGRAND LEGACY: Tale of the Fatebounds sells itself as a “love letter to classic JRPGS”, which sounds like its right up my alley. Unfortunately, the unbearable combat completely ruined my experience with this game.

The combat in this game is built around quick-time event, a game mechanic that I am absolutely not a fan of. Each action requires a quick-time event, including both attacking and defending. As such, the battles are really slow, painfully so. It is not just that mechanic either, the battle animations are also very slow (and not really pretty either).

Additionally, the game sports a classic camera angle, reminiscent of PS1-PS2 era JRPGs. Normally, this would be a fine feature, but the movement in this game is a bit finicky. In the first area outside the town, there are these quicksand pits that I was tasked with avoiding. I did not really succeed in avoiding them because the movement of my character just felt wonky with the camera angle, It did not feel like I was moving along the path I wanted to, but would stray just off of it. This was more a minor annoyance than anything, but it would definitely take some getting used to.

With the amount of battles in-between each area, I simply could not see myself finishing this game. I have seen people say that it takes about fifty hours to complete and I am not ready to put myself through fifty hours of pain. As such, I have left this game as a single video, rather than a series.

You can buy LEGRAND LEGACY: Tale of the Fatebounds here on Steam.

I was provided a free review copy of the game. Read more about how I do my game reviews here.

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