Oh man, I had a lot of fun playing around in The Memory of Eldurim. Even in it’s early access state, the game is fun. There may be plenty of room for improvement, but the game seems to be heading in the right direction and I can’t wait to see what happens with it.

Currently, there are plenty of flaws. I was able to slaughter all of the peasants in the spawn town, some even right in front of guards, who obviously didn’t care for the town’s citizens. I found that quite amusing, but hope that it will eventually be a bit more realistic. It’s also a bit unfair, in a way. You’re able to spawn right after dying, which doesn’t set back time at all (like most RPGs, that load from save states). With this in mind, I was able to continually go after the same guy several times until he died.

Graphically, the game looks fantastic. The Memory of Eldurim makes use of the CryEngine, the first indie title I’ve ever seen using the engine. I really enjoy the game, but it’s going to need a lot of improvement before it’s ready to see the light of day. I can recommend it in its current state, but don’t expect too much content-wise. Hopefully we’ll see some updates in the future.