Masters of the World – Geopolitical Simulator 3 (quite the title we got there) is, well, a geopolitical simulator. It is a lot of fun to play, but don’t expect to take over other countries without repercussions.

The game is complex. Really, really complex. There’s probably still a lot of things I don’t know about the game. It goes real deep into just about every aspect there is to managing a modern-day country. The learning curve is insane. You’ll need to spend a lot of time in the game just figuring out the various changes that can be made to your country in order to keep citizens happy, which is quite the difficult task.

Your relations with other countries in the game can easily be severed if you choose to attack another country. This is not the type of game where you’re able to just “conquer” countries. Doing so will result in the entire UN being against you. In fact, when I took over Georgia (I was playing as Russia at the time), South Korea called for military intervention from UN members.

When voting came around for this, I voted against it, which prevented military intervention. How? Well, Russia is one of the five permanent member of the UN, so if they don’t agree, then it gets vetoed automatically, even though EVERY OTHER COUNTRY voted for military intervention. I used this to my advantage and continued to take over two other countries before being executed by my own army in Moscow (oops!). Yeah, Russia’s citizens were not happy with my actions, even with a 49% approval rating.

Masters of the World is a really fun game. It’s a fantastic experience and I highly recommend it, if you’re willing to take it seriously.